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1. Making Wormholes easier to Probe. - in Player Features and Ideas Discussion [original thread]
What in the f@ck are you doing in wspace if you do not enjoy scan in it?
- by Kalel Nimrott - at 2015.09.16 04:59:49
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2. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Same politics as always. Something is good at what it does, nerf it!
- by Kalel Nimrott - at 2015.07.03 20:08:42
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3. New EVE map has many issues - in Player Features and Ideas Discussion [original thread]
I like the new map for traveling, but I like the old system view, where you can scan nicely in it. Can we haz both, sir?
- by Kalel Nimrott - at 2015.06.14 02:26:33
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4. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Explain to me, like if I was a little kid, how on earth would removing fleet warps to bookmarks or sigs would improve the individual participation of the members of a fleet? If you can explain that, then you have my permission.
- by Kalel Nimrott - at 2015.06.12 04:38:34
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5. New Icons hard to differentiate - in Player Features and Ideas Discussion [original thread]
I agree with paranoid Lloyd 100%.
- by Kalel Nimrott - at 2015.06.04 17:45:05
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6. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Two Mittani's sex slave think they have a valid opinion!
- by Kalel Nimrott - at 2014.05.13 06:15:00
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7. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Why did you even bothered creating Wspace if you guys hate it so much.
- by Kalel Nimrott - at 2014.05.12 22:32:00
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8. The Future of T3 Cruisers - in Player Features and Ideas Discussion [original thread]
Kalel Nimrott wrote: I like them to keep the tank. Dps could vary, perhaps lowering it but giving them a plus on application. Remove rigs, adjust subsytems to compensate. Dont touch ewar on t3, they are fine. Basically can do what t2 do, only ...
- by Kalel Nimrott - at 2013.12.15 13:06:00
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9. EVE should be translated to spanish - in Player Features and Ideas Discussion [original thread]
Eve en castellano ser+¡a una "-íBesheeezaa, nene!"
- by Kalel Nimrott - at 2013.12.07 11:34:00
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10. Tech 3 Revamp - in Player Features and Ideas Discussion [original thread]
Kalel Nimrott wrote: But could Cpu be modified by an electronic subsystem? We already have a CPU-based electronic subsystem.[/quote] I was asking on his context. He specified that CPU Should be something fix in a revamped version of the T3s.
- by Kalel Nimrott - at 2013.12.02 11:27:00
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11. Tech 3 Revamp - in Player Features and Ideas Discussion [original thread]
But could Cpu be modified by an electronic subsystem?
- by Kalel Nimrott - at 2013.12.02 03:51:00
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12. Tech 3 Revamp - in Player Features and Ideas Discussion [original thread]
Ashley Animus wrote: This might become a problem with the tengu since some fits rely heavely on the rigs to increase missile projection or application or something. Agree, but that is why besides loosing, rigs subsystems need to be tweaked s...
- by Kalel Nimrott - at 2013.12.01 14:48:00
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13. Tech 3 Revamp - in Player Features and Ideas Discussion [original thread]
What? We are talking about getting rid of the rigs..., No more rig slots for Tech 3 ships.
- by Kalel Nimrott - at 2013.12.01 02:32:00
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14. Tech 3 Revamp - in Player Features and Ideas Discussion [original thread]
It wouldnt be too difficult to balance that with the current subsystems by improving the bonuses or adding new features to them.
- by Kalel Nimrott - at 2013.11.30 21:28:00
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15. Tech 3 Revamp - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=3939735#post3939735 Basically, what is says is get rid of rigs for T3. They are an specialized item in adaptable ships. Get rework the bonuses so you don't loose performance. What do you...
- by Kalel Nimrott - at 2013.11.30 12:37:00
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16. Sorting fits - in Player Features and Ideas Discussion [original thread]
I don't know if this was posted before but here we go. I would really like to sort corp fits by fleet compositions in corp fitting window. Creating folders for fleet comps would be a little nice addon to the game.
- by Kalel Nimrott - at 2013.11.21 00:21:00
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17. DCU III - in Player Features and Ideas Discussion [original thread]
You turn on your dcu, which consumes cap, to regenerate cap. Right....
- by Kalel Nimrott - at 2013.09.09 01:33:00
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18. Two ideas for relics and data sites - in Player Features and Ideas Discussion [original thread]
First. Get ride of the flying cans. No one likes that after spending a good chunk of time of time in a boring mini game you may end up with nothing. Second, the mini game. Its boring, so you may want to do them a little less random. Each can has ...
- by Kalel Nimrott - at 2013.09.08 05:46:00
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19. Potential use of the Sun and solution to cloaky campers - in Player Features and Ideas Discussion [original thread]
Op thinks afk cloakers are a problem. Deleye op, problem solve.
- by Kalel Nimrott - at 2013.07.07 19:41:00
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20. worm holes and sleeper space could be SO much better and hold tons more peeps if... - in Player Features and Ideas Discussion [original thread]
It takes somewhere between 45 to 90 seconds to scan down a k162 or a wh with the same strength with average scanning skills. What is the difficult you are experimenting?
- by Kalel Nimrott - at 2013.04.04 23:33:00
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